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The issue is that people are memorizing lines like 20 moves deep and memorizing strategies which exploit deviations from the known good lines. Even if people c
by jcampbell1 7y ago
The issue is that people are memorizing lines like 20 moves deep and memorizing strategies which exploit deviations from the known good lines. Even if people committed the same level of memorization in 960, original games would start after move 2 or 3 not move 23.
- devit 7y agoThis is true, but the issue I was concerned about is that memorizing datasets is not fun, so games should be designed so that dataset memorization provides no advantage, so that competitive players aren't forced to waste their life memorizing datasets. Solving this issue also naturally solves the game variety issue. As for variety, there is still the risk that chess engines might be able to produce a single long consensus main variation for each 960 position, and so that even if people can only memorize one variation, everyone could memorize and play the same line.