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Your recollection is off. LMI bought Hamachi in 2006 and I was involved in the development until 2009. Through that time there were no known issues with older
by apankrat 7y ago
Your recollection is off.
LMI bought Hamachi in 2006 and I was involved in the development until 2009. Through that time there were no known issues with older games. Nothing was broken. What was tunneled before was still tunneled the exact same way, including IPX, IP4 broadcasts and multicasts. We did rewrite the client, cleaning up all the cruft, separating the engine from the UI, adding compression support and what not. It still wasn't fully integrated with the LMI core and no LMI account was required. The UI was redesigned in-house, without my participation, and while I didn't like the result, the original look wasn't a pinnacle of design either :)
What happened after 2009 I have no idea. The devs I worked with were really good, so if things broke, most likely it wasn't accidental.
- degenerate 7y agoI remember the UI change being around the time most things broke for me, and there were other users in the product forum with their various games also having issues. Maybe those type of posts were always numerous, and I never visited the forums before. For me the games that broke were Starcraft, Red Alert, and a handful of non-internet games. Perhaps the forum/customer-support tickets didn't make it down to you, but something had definitely broke around the time the UI changed. It's likely the issues were quickly fixed and I am remembering the gradual post-2009 decline more vividly and blaming it on the time when the UI changed, which was emotionally upsetting ;) But thanks for posting your remembrance of the events, and creating Hamachi in the first place!