4 ms·
It just removes a large swathe of current possible lines I guess. Analysis through an engine becomes tough, for example, because it might produce a line which h
by michaelscott 7y ago
It just removes a large swathe of current possible lines I guess. Analysis through an engine becomes tough, for example, because it might produce a line which hinges on castling at some point in the future (this restriction is obviously lifted once both players have moved their kings). I don't think it'll produce amazingly creative chess, it's true, but it may produce more interesting opening games?
- arcticfox 7y ago> Analysis through an engine becomes tough, for example, because it might produce a line which hinges on castling at some point in the future (this restriction is obviously lifted once both players have moved their kings) This is only true for the brief period until someone modifies an engine to train on the new ruleset.
- PeterisP 7y agoAnalysis through an engine is trivial with a 'hack' of inputing an artificial chain of fixed moves in the beginning. No-castling chess rules are exactly equivalent to ordinary chess rules after both players move both knights, move both rooks, and return them to the original positions.