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NVidia has this great article on marching cubes to generate complex procedural terrain. It really drives the point home on how simple (which doesn’t mean easy!
by lloeki 7y ago
NVidia has this great article on marching cubes to generate complex procedural terrain.
It really drives the point home on how simple (which doesn’t mean easy!) it can be, and was a a-ha moment for me about GPU streaming design, the power of shaders for procedural generation, and the connection with signal processing.
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01....