3 ms·
async factory methods for stuff the API requires me to keep around, but the same API requires my objects to be constructed synchronously. (This includes stuff i
by nwallin 7y ago
async factory methods for stuff the API requires me to keep around, but the same API requires my objects to be constructed synchronously. (This includes stuff in .NET) C++ doesn't have async as a language construct. (yet. I dread the day.)
IDispose. We have an ecosystem where a nonnegligible number of in flight objects need to manually be disposed of. In C++, RAII takes care of this for us.
Un listening to events. Needs to happen manually in the standard .NET listeners. C++ solves this with weak_ptr. C# could solve this with a better standard library, but we have .NET.
Honorable mention (not lifetime, but the deadlock quagmire that is C# and its half async half synchronous standard library) is WritableBitmap, which is impossible to use correctly, and has not been deprecated or had a safe replacement offered.
C++ surprises me in ways I expect to be surprised. C# surprises me in ways that leaves me confused and perplexed.