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It's an exploration game; the first of its kind. I have been planning on writing a sci-fi epic for years, as you do. It's very nice to bounce half-baked ideas
by ganzuul 7y ago
It's an exploration game; the first of its kind.
I have been planning on writing a sci-fi epic for years, as you do. It's very nice to bounce half-baked ideas off the AI just to see how it responds. I would not subject a human to the cruelty of my whims in this way. People largely prefer the safe response of logic and understanding, even when I mischievously have presented them with nothing of the sort. The AI responds with chaos and creativity.
It seems to actually learn and I have taught it about shrink-ray guns, which it seems to make appropriate yet unexpected responses to. At first the shrunk items just disappeared. Then the ray-gun's charge started running out. Later, shrinking the place the ray gun was in caused paradoxes. Eventually the shrink-ray actually made things shrink, but putting my space ship in my pocket transported me across space and time to a desolate, ruined place. I decided this was a poetic way for it to tell me it did not know how to continue.
The AI is a free-form role-playing partner with a delightful lack of tact, but it is not immune to reason. If one can suspend disbelief and fill in the blanks it is even barely intelligent.
- p1necone 7y agoYou say "Exploration game, first of its kind", I say extra flexible text adventure lacking any kind of internal consistency. Don't get me wrong, it's cool as hell. But it's getting tiring hearing everyone trying to spin obvious flaws as innovation.
- ganzuul 7y agoWell technically it's consistent for 8 previous prompts... but that's probably not what you mean. If you expect this thing to be a MUD or roll-playing game it's not going to meet your expectations. 'Text adventure' perhaps sets the wrong expectation and in that regard I agree with you that it falls short.