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Still working on this myself, but I'm using wasm to allow usage of a Rust library for parsing Rocket League replay files. I already had a binary utility that I
by xboxnolifes 7y ago
Still working on this myself, but I'm using wasm to allow usage of a Rust library for parsing Rocket League replay files. I already had a binary utility that I could share with people who needed it, but it's a lot easily to just send them to a webpage where they upload their files and get a downloadable csv output.