3 ms·
What is missing is a way for one's wasm code to make WebGL or 2D canvas calls (or even write directly into a bitmap canvas), without writing a bunch of Javascri
by drfuchs 7y ago
What is missing is a way for one's wasm code to make WebGL or 2D canvas calls (or even write directly into a bitmap canvas), without writing a bunch of Javascript trampoline / thunk / whatever code. If I'm mistaken, a pointer to some C / C++ / Rust code that compiles down to wasm that actually touches a canvas that's being displayed in the browser would be most appreciated.
- klodolph 7y agoI think this will happen eventually… but there’s a lot of work to be done before it happens.