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A bit of all of that I think. I'm making a fantasy console with an 8 bit instruction set and I'm having quite a bit of fun writing assembly for it myself. A f
by Lerc 7y ago
A bit of all of that I think. I'm making a fantasy console with an 8 bit instruction set and I'm having quite a bit of fun writing assembly for it myself.
A few years ago I added a graphics mode to a DCPU-16 emulator and wrote a game of Pac-Man for it and it felt extremely liberating to write code that just does the job. I think that aspect could be achieved in other environments if you have a extremely thin API, That is, I think, one of the appeals of the PICO-8. While the Lua language is pretty powerful, the interface to the virtual hardware is thin enough that there is very little API wrangling. If you want it, build it.
As for the technical challenge side of things, I have long wanted to write a Language like BASIC in 8-bit ASM. They squeezed a lot into 4 to 16 k back in the day, it would be fun to have a go myself.