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This excites me. I’ve wanted to build a renderer like this for a while. The current display model is outdated. We no longer have a reason to be limited to a mon
by Trisell 7y ago
This excites me. I’ve wanted to build a renderer like this for a while. The current display model is outdated. We no longer have a reason to be limited to a monitor. Either VR or AR is the visual path forward to provide us with a better work environment as we continue to become more and more of a digital workforce.
- cjbprime 7y agoUnfortunately the current display model also has several times more resolution than any available VR headset.
- gpm 7y agoThat will change though - or at least resolution in both will increase to the point where it doesn't matter.
- theptip 7y agoExactly, I believe I read a Carmack article saying that you need 4K pixels per eye to get to a resolution where pixels are imperceptible (though presumably those with better than 20/20 would need higher). That’s probably a few years away, but I’d be surprised if we don’t get there in 5-10. Meanwhile, we need to build all the ui and OS code to drive such displays. That said I’m not sure I’d sign up for using the current generation as my primary display device.
- ajmurmann 7y agoI wonder how much the total resolution matters. With my 27” display I only ever look at part of the screen. (Perceived) pixel density is a big thing though.
- drusepth 7y agoLets not forget people used to code on displays that could only fit 80x30 character text. I'd happily give up a good % of the resolution on my monitor in exchange for an unlimited numbers of variable-sized screens organized however/wherever I want them.
- juliend2 7y agoI imagine one day having AR glasses with which I can "project" a vim buffer on the wall, while having huge spreadsheets that I can analyze on another wall, and basically using the physical _room_ as enormous "screen". That kind of workspace, to me, would feel so much more natural than being constrained to sitting on a chair in front of a display.