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The debugging is to reconcile "Observation: quests are failing because companions die" which contradicts "My understanding of the game rules: companions can't d
by rgoulter 7y ago
The debugging is to reconcile "Observation: quests are failing because companions die" which contradicts "My understanding of the game rules: companions can't die". One of the ways the companions don't die is that the companions are revived after combat, and it's only non-companions that are 'really dead'. The other way is "could die from fall damage on the ship, but there's nothing that high".
Turns out the flaw in the logic was that the NPCs can reach great height on the ship. But the flaw in the logic just as easily could have been in the combat. (Or some other way that the tweeter didn't mention).
In any case, it's really fun to read the "aha! got it" moment.