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The paper mentions not using illusions and summons because of the added technical complexity required to make them work: "We removed these to avoid the added t
by reroute1 7y ago
The paper mentions not using illusions and summons because of the added technical complexity required to make them work:
"We removed these to avoid the added technical complexity of enabling the agent to control multiple units."
So maybe it could be to their advantage, but it's also not something that could be easily technically accomplished at this time?
- willhk 7y agoThe work I've seen recently from them on multi-agent play seems to indicate this is a problem they're very successfully working on. https://youtu.be/kopoLzvh5jY https://youtu.be/kopoLzvh5jY