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These exist! Yes. - You can still use QBASIC and compile it to an EXE. Distribute your game with a copy of DosBox, and it will work uniformly across Windows, L
by klodolph 7y ago
These exist! Yes.
- You can still use QBASIC and compile it to an EXE. Distribute your game with a copy of DosBox, and it will work uniformly across Windows, Linux, and macOS.
- If you like Lua, go for Pico8 or LÖVE. Pico8 is fairly constrained, and LÖVE is a bit more general.
- If you like JavaScript, write a game that uses the 2D canvas and Web Audio API. You can upload this to your website and play it on any computer.
- Haxe (look it up, I don’t know it well enough.)
- If you like something more capable, try out a game engine like Unity. You can hack together a simple game following tutorials and create Windows, Linux, and macOS builds at the touch of a button.
I think it’s worth discussing why people like “constrained” systems in a bit more depth, because some of the things I’ve mentioned above are definitely not constrained.
As you get older and more experienced, you develop opinions about how software should be developed, and most can’t turn these opinions off at will. These opinions range from ones about the programming experience (compile times, type systems, testing) to the user experience (small downloads, no unnecessary libraries, support for specific targets, etc.)
Spend some time with a kid in high school who loves making video games. Let me tell you, even though I am 100% a better programmer and better software engineer than the high school kids I meet, I still get a fresh dose of humility when I work with them on game projects.
They simply don’t care about type systems, testing, or library dependencies yet. They just want to put cool things in their game and share it with other people. The tools for making that happen, and making it happen easily and quickly, are better than they have ever been. The tools are also free (as in beer), once you have a computer and internet connection.
So if you want to rediscover the experience of programming like a kid again, try rediscovering the wild and eager mindset of programming like a kid, and you’ll find that the modern tools are pretty damn cool.
- deleted 7y ago[deleted]
- TrentLarr 7y ago>I think it’s worth discussing why people like “constrained” systems in a bit more depth, because some of the things I’ve mentioned above are definitely not constrained. I am the CTO of an edu org, and I've spent a lot of time thinking about this. I would say that from our perspective, it's people aware that they're paralyzed by choice. Unity is a bad choice for kids because there's SO MANY OPTIONS on how to build your game, so many plugins, so many choices! QBasic was great because it was limited. You had to do a lot of the work yourself, sure, but you could start with a simple text game and not have to think about which input library to use, or font choices, or whatever. We start kids with Scratch. Most of them build a cute toy and get bored - we break out python (a document with a few imports and a window that opens with a moving sprite included) for the ones who start getting frustrated with the scratch gui (because it's too limiting).