4 ms·
I agree all that stuff was interesting and innovative. Maybe we just disagree on how far you have to push expectations to be avant-garde. When I think of avant-
by ritchiea 7y ago
I agree all that stuff was interesting and innovative. Maybe we just disagree on how far you have to push expectations to be avant-garde. When I think of avant-garde I think of creators trying to push toward a paradigm shift or break as many rules as possible or be experimental. At their heart Metal Gear games were still action games but Kojima was innovative enough in how he presented the story and gameplay mechanics to the gamer that they felt like more than that. The Metal Gear games I played never felt experimental, they felt like exquisitely done versions of an existing genre.
- defen 7y agoThe case for MGS2 being avant-garde: Metal Gear Solid 2 was the sequel to Metal Gear Solid, one of the most celebrated action games of all time. In MGS you play as Solid Snake, a badass special forces operator. It would have been very easy for Kojima to make "Metal Gear Solid" again. In the sequel, it seems to be going that way, since you start out playing as Solid Snake again, but relatively early in the game you switch to playing as Raiden, a dude who kinda sucks compared to Solid Snake (he's a rookie, he's not cool, he whines, he loses his clothes, etc). Raiden represents you, the gamer, the person sitting in front of a screen play-acting at being a badass special forces operator. Raiden gets orders from the colonel and follows them unconditionally, without realizing it's a simulation; but that's exactly what you, the gamer, are doing. So in a way I think MGS2 is Kojima taking a jab at his own fans, the ones who didn't appreciate the anti-war message of MGS. I think there was an interesting meta-narrative that hadn't been done before in games, as far as I know. I know meta-narratives had already existed for a long time in literature, but the active user involvement in gaming adds another layer of meaning. I would also say that the game had a pretty prescient understanding of memes and fake news, considering it came out in 2001.
- fetus8 7y agohttp://archives.insertcredit.com/features/dreaming2/ http://archives.insertcredit.com/features/dreaming2/ This article by the incredible Tim Rogers, makes a really compelling case for why MGS2 is avant-garde, and why it’s so special.
- eropple 7y agoTim Rogers is a necessary function of the games industry. If he did not exist we would be forced to invent him.