3 ms·
He was the "architect" in a literal sense of the word. Romero was the lead level designer for Doom and contributed prominently to the level design of Quake.
by RodgerTheGreat 7y ago
He was the "architect" in a literal sense of the word. Romero was the lead level designer for Doom and contributed prominently to the level design of Quake.
- willis936 7y agoI probably should have left out "engines" from that sentence for it to be the most literally accurate. One could argue that Quake's tone set the tone for half-life, which was a big advance for narrative storytelling in the medium, which means half-life in turn heavily influence the tone of the medium in future generations. There is a bit of a void in this thread that things run into after ~2010 where things like tone and storytelling are washed away in most games. Romero's influences were games of the time, but also HP Lovecraft. A lot of what is in Quake and Doom feels pretty original and influential. I'd be happy to be corrected though.