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> "if you needed a 28-core computer with 1.5TB of RAM, would you really be quibbling on the price" Yes - when you need a few thousand of these to render your S
by throwGuardian 7y ago
> "if you needed a 28-core computer with 1.5TB of RAM, would you really be quibbling on the price"
Yes - when you need a few thousand of these to render your SFX, you shop around for alternatives. Then some startup that recently built a cloud render farm for this exact use case will save you the CapEx, give you a manageable OpEx and prove this Op-Ed wrong. SFX studios are legendary for hiring and firing elastically, you think they care about Apple hardware lock-in?
Also, if you're a software business built on Apple, do some research - they'll fuck you over in a heartbeat. Maybe they'll block you on the Mac Store for using a private API [1], or retroactively apply a bogus rule [2] if they want to compete with you. Control your destiny by moving off an exclusive-Apple strategy
[1]: https://m.slashdot.org/story/362994 https://m.slashdot.org/story/362994
[2]: https://www.google.com/amp/s/www.theverge.com/platform/amp/2018/6/5/17430532/apple-app-store-rules-valve-steam-link-game-streaming https://www.google.com/amp/s/www.theverge.com/platform/amp/2...
- alfalfasprout 7y agoDon't most VFX packages now have linux renderers? At least Autodesk Maya's own documentation shows how to kick off renders on a linux CLI and most of the renderers nowadays have headless linux clients. I guess the mac pro makes sense for animators, etc.
- throwGuardian 7y ago> I guess the mac pro makes sense for animators, etc. Is that because animation software is Mac only? Is there any hardware or software benefit unique to the Mac that they (animation software developers) rely on?
- mseidl 7y agoMaya , imho , the best animation software, has a native client for Linux.