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Yea, I do graphics programming mainly and I suppose console development resembles embedded to a certain degree. I guess part of my preference is that I really d
by banachtarski 7y ago
Yea, I do graphics programming mainly and I suppose console development resembles embedded to a certain degree. I guess part of my preference is that I really don't have a choice. The codebase I'm currently in can take minutes to dozens of minutes to compile. This is compounded by the fact that just loading the engine takes a long time, and loading levels/assets to get to the point where I can reproduce the bug again takes more time. I have to deal with heisenbugs a lot, so necessity has more or less forced me to learn the toolchain (or never get anything done).
It is true though that if there are bugs in the toolchain, it affects me a lot more. For my personal projects, I actually avoid windows and "fancy" GUI based tools. I also painstakingly write all my code so they either compile fast or can hot-reload.