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At first one would think that these games revolve around body language, but really, they're mainly about keeping track of a complex sequence of choices made by
by _bxg1 7y ago
At first one would think that these games revolve around body language, but really, they're mainly about keeping track of a complex sequence of choices made by others and tracking (and paring down) a set of possible truths based on those choices.
This is hard for humans to do, and is made interesting by the ample opportunities for intuitive leaps, but I'm not at all surprised that a program would be better at it. It's very easy in these games to incriminate yourself in ways that might go unnoticed by human players but would be incredibly obvious to an agent that's keeping a perfect record of everything that's happened.