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Could someone explain the appeal in keeping this going long-term? When it was posted here, I played it and read several adventure logs here and on reddit. In ev
by slacka 7y ago
Could someone explain the appeal in keeping this going long-term? When it was posted here, I played it and read several adventure logs here and on reddit. In every case the story is nonsense. Sure some parts read like something a human would write, but anytime you go beyond a few sentences you can see contractions and lack of flow that good human author would never make.
Don't get me wrong, it's a cool demo of how far we have gone beyond Markov chains. Am I missing something or just spoiled from those Infocom games I played as a kid?
- buboard 7y agoGPT2 is trained on huge amounts of text. it contains every book people haven't read, and can more or less stitch pieces together seamlessly. This is exciting from a research perspective but the hype is out of control already. Despite breaking previosu benchmarks, language benchmarks themselves are not great ways to describe language. I get the excitement but this overselling to the general public is soon gonna lead to a trough of disillusionment.
- hombre_fatal 7y agoMan, why so cynical? I don't see how those Infocom games spoiled you since they were limited to whatever a team of writers could come up with. And a well-written, dynamical-feeling CRPG is so rare that we still trumpet the handful that were any good from 20 years ago like Planescape: Torment. Here's an example of how this game is fun: https://twitter.com/ptychomancer/status/1203246078989987840 https://twitter.com/ptychomancer/status/1203246078989987840 It's just fun to play with. > you can see contractions and lack of flow that good human author would never make. That doesn't seem like a sensible goal post. Unless you think the technology is magic, why would you go into this thinking it's going to compete with a master-planned work of fiction by a human writer? I, on the other hand, am inspired by the game. Imagine Crusader Kings 2 (free on Steam btw) where the events are randomly generated by this kind of story-telling technology. Right now it's kind of boring wondering which of the finite human-written events are going to show up. After playing for a while you go from wondering what crazy event will happen next to knowing all of the events and waiting for your favorite ones to show up. We're a ways off from embedding a game in this technology, but I think we are within reach of embedding this technology inside a narrative-driven game. Another example is Dungeons & Dragons. The fun is the sandbox and interacting with the narrative even though the human-driven dynamic storyline is often complete nonsense if you were to read a transcription of what actually happened. This is the second comment I've read so far that seems to gleefully pat itself on the back for wondering how someone could enjoy something else.
- slacka 7y agoI only dug into this because people were raving about it. Never played D&D, but it did remind me of those text adventure games I played as a kid. When humans play D&D as the game progresses, are the rules of the world that people establish supposed to be internally consistent and is there a planned plot arc? Can you say there's no gravity and then later drop your sword?