3 ms·
Cool video—how was such fluid 3D achieved on the GBA hardware? Anyone know of any war story articles about developing 3D games on the GBA?
by WoodenChair 7y ago
Cool video—how was such fluid 3D achieved on the GBA hardware? Anyone know of any war story articles about developing 3D games on the GBA?
- DagAgren 7y agoLow resolution combine with a decently fast processor means software rendering is entirely doable. It's a comparable situation to very early PC 3D gaming.
- WoodenChair 7y agoJust for the record, "decently fast" in this case is a 16 Mhz ARM 7.
- mikepurvis 7y agoIt's especially crazy that a bunch of them look to be rendering legit polygon scenes— this isn't early nineties 2.5D titles like Doom and Wolf3d running on 486 PCs.
- DagAgren 7y agoThe ARM 7 is a pretty good processor, so it can get a lot done on 16 MHz. Quite a bit more than what an x86 of similar clock speed ever could.