3 ms·
> I think respawning is justifiable as a mechanic, though it would be better for infinite reinforcements to arrive on an infinite stream of transports. That wou
by leetcrew 7y ago
> I think respawning is justifiable as a mechanic, though it would be better for infinite reinforcements to arrive on an infinite stream of transports. That would probably be too harsh for the people who fight their way through the checkpoints though.
this is one of my major gripes with open world games like far cry. some of my favorite gameplay is either ambushing patrols or getting surprised and having to fight your way out. I had a lot of fun with the convoy side missions in far cry 4. it gets really boring in the late game though when your weapons are so powerful that it's trivial to dispatch the small groups of enemies you encounter. if I start picking guys off deep in enemy territory, there should be some sort of overwhelming response at some point.
my other issue is how the stealth mechanics tend to play out in these games. if an enemy sees me kill someone at an outpost, the whole place is at full alarm for sixty seconds trying to find me. but if I just hide behind a tree and wait out the timer, they give up and act like nothing even happened. it makes it feel kinda pointless to clear a whole outpost without getting detected. there's no need to destroy the alarms either when the "reinforcements" are only a couple more trucks with enemies.