4 ms·
I somewhat value realism, the problem is the control interface on PS4/XBox/PC games is never remotely real and so I need concessions to that fact that. Somethin
by greggman2 7y ago
I somewhat value realism, the problem is the control interface on PS4/XBox/PC games is never remotely real and so I need concessions to that fact that. Something that would be second nature in real life manipulating real objects with real hands and or actually using my body and head becomes frustrating and tedious translated to the 18 buttons and 2 analog sticks of a modern controller. If I had a gun in a holster I'd know exactly where it is at all times and be able to grab it without really thinking about it where is in games I've often been killed fighting with the control system to let me select a weapon.
This is one place where VR accels. When a game's VR control system is well designed it's so much more intuitive than the non VR counterpart.
The most obvious example is you just look in the direction you want to look. You don't press and hold the camera stick and wait for the camera to swing around. Other good examples include actually ducking behind walls and looking around corners with your body instead of pressing the duck button and the peak around corner button. A good example of that is Budget Cuts but it exists in plenty of other VR games.
Yet another can be switching inventory by just grabbing things off your belt or back or arms.
I haven't tried Far Cry in VR. Usually games not designed for VR don't translate so well.
- pmjordan 7y agoI guess for many of us, the controls have become second nature (mouselook in my case) so they do not break immersion for me for that kind of game. Something like Far Cry 2 in VR would be amazingly immersive but also terrifying. The main other issue I see is that the Far Cry worlds are huge, and exploring them is a large part of the appeal. And walking around in VR isn’t a solved problem yet as far as I’m aware. (IMO teleporting breaks immersion more than mouselook controls ever have but YMMV.)