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>I can remember Far Cry 2 as one of the most immersing games I've ever played. It was far beyond other games from that era. Sadly, most players seemed to be ove
by spats1990 7y ago
>I can remember Far Cry 2 as one of the most immersing games I've ever played. It was far beyond other games from that era. Sadly, most players seemed to be overwhelmed by game, (or frustrated by bugs and some game mechanics).
I downloaded it from Steam based on these comments and the article, but I haven't even gotten to do a proper mission yet. After the opening sequence in the jeep and escape from the hotel* my character woke up in a room and was instructed to get some weapons and meds. I ran over to the weapons and picked them up straight away and now nothing I can do will trigger the NPCs to recognise I've fulfilled those two tutorial things.
It's only frustrating because I already sat through the opening sequence twice after the game crashed after the jackal's speech in the hotel the first time. That kind of thing I can always put up with. But to get out of being trapped in this room that teaches the player how meds work, I'm gonna have to do the story mode from the start again.
Game cost ten bucks so I'm not mad. I'll get back to it. But yeah, found a bug.
*(which was great - I was 10 or 11 when Half Life came out and still consider the opening train sequence one of the coolest game things I've ever seen -it's the best take on that intro concept I've seen)
- baud147258 7y agoI played HF for the first time last year and I found the intro sequence a bore. Like, yeah, it has not aged gracefully (unlike the gunfights of the game, which were still cool), but still I don't understand why it's praised to high heaven
- spats1990 7y agoMaybe it's better in my memory then. But HL1 is ~22 years old. Any innovation that was groundbreaking for its time has been absorbed I suppose. It's like how the first time I heard the Ramones I thought they sounded really tame and more like the beach boys than anything else. Because I'd come to them after fugazi, minor threat, dead kennedys, and all the pop punk stuff that came after those. My context was all screwed up because of the intervening years. It's like how I read a comment on here once. Someone had read william gibson's neuromancer and thought it was really cliche and trite. I read that comment and I was like, yeah, it's cliche and trite because everybody copied it! We made it that way.
- baud147258 7y agoPerhaps. On the other hand, I can't think of another game where the beginning of the game is such a long non-interactive/gameplay-free sequence, so I don't think it's something that has been copied a lot.