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I really like it when games try to keep their world as realistic as possible. One of the main things Far Cry tried to achieve. The fires, small but important an
by Kovah 7y ago
I really like it when games try to keep their world as realistic as possible. One of the main things Far Cry tried to achieve. The fires, small but important animations like getting in and out of a car (like described in the article), and so on. This could also be applied to sci-fi titles, like Metro. Metro indeed is one of the few good examples. Despite the weird setting with all those monsters, it's very realistic. Ammo, gas mask, you mentioned it.
When talking about immersing games, I think you have to clearly separate between those that have an immersing story (great setting, exciting story,..) and those that are immersing in the setting and environment itself. I think the latter is what actual is talked about in the article. Assassins Creed has a great story, but I never really felt very connected to the character. Same for Fallout 3 and 4, although the whole game is built around your very character. Fallout Nev Vegas, on the other hand, had a very complex environment where making a false decision could lead to a complete different ending of the story.
About the point of survival games: I can't remember one game of this genre that was truly immersive, because all lacked some particular part; be it being close to reality, be it about vulnerability or emotions. SCUM is pretty good in this, but is far from being a title worth pushing into the same line as Far Cry 2 or Metro.
But, in the end, it's all about personal opinion and preferences. Like hoorayimhelping said, he doesn't like being pushing into the evil mass-murderer role. I for my part like this very much and the challenge of trying to find the most "civil" way to reach your goals is kind of immersing, even if the title is a shooter. Good example here is Call of Duty Modern Warfare 2, the scene at the airport where you had to kill hundreds of civilians [1]. I played the mission both with the part of the civilian killing, and without, but here was no difference. The environment didn't punish you for either killing or sparing people. In my opinion a very interesting conversation.
[1] https://en.wikipedia.org/wiki/Controversies_surrounding_Call_of_Duty:_Modern_Warfare_2 https://en.wikipedia.org/wiki/Controversies_surrounding_Call...
- baud147258 7y ago> the scene at the airport where you had to kill hundreds of civilians You didn't _had_ to kill civilians. You can just follow the others and not fire a shot, until the firefights later in that mission.