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Yeah, this isn’t something I’ve seen either, and given the limited wildlife behaviour (tiny bit of damage to them and they fall over like a wooden prop) I’m won
by pmjordan 7y ago
Yeah, this isn’t something I’ve seen either, and given the limited wildlife behaviour (tiny bit of damage to them and they fall over like a wooden prop) I’m wondering if this might be a case of Chinese whispers.
And yes, I too would love a sequel in spirit.
- hyperpallium 7y agoSo, an enemy might have just walked into an animal? But TBH I have never monitored an enemy outside a outpost in an area with animals.
- pmjordan 7y agoSo, an enemy might have just walked into an animal? Possibly! They normally take flight when they notice a human nearby[1] but as the player you can certainly bump into them if you sneak up. And I think they just fall over and die if you do that. The other claim in the article that's clearly untrue is the one about not hearing a line of dialogue twice. The idle dialog between NPCs definitely repeats fairly soon, sometimes within a minute or so. So I get the impression the author isn't particularly familiar with games and is quite happy to parrot some of the publisher's claims or perhaps they found some pre-release interviews where some of this was mentioned. [1] As they should! Contrary to popular belief, the vast majority of wild mammals and birds in Africa, including predators, will be on alert it if they spot a human nearby and leg it if they get close. Safaris are only a thing because cars/safari trucks haven't been hunting or retaliating against predators for 99.9% of the last 100000+ years, and most animals can't distinguish the human figures/faces inside vehicles. This is another thing Far Cry 2 got right versus the subsequent Far Cry games, which are just crawling with highly aggressive predators and where the herbivores are essentially tame.
- hyperpallium 7y agoI was wrong: walking into an animal doesn't harm them (you can even jump on them). But just touching them with a vehicle kills them. I agree it repeats, though the dialog is pretty rich and there are even several accents. I can imagine in a direct play through there wouldn't be much repetition. I mean, I muck around a lot. BTW There's also many different enemy idle animations, some only in one location, like fishing, eating a meal, exercises. You're likely right that the author is more interested in analyzing the game, rather than being a die hard fan.
- pmjordan 7y agoThanks for checking! :-) Oh, I’m not complaining about the voice acting. The fast-talking mission briefings are a little odd at first, but they work. And yeah, they put a lot of effort into idle animations and chatter; putting more effort in just yields diminishing returns. Plus, real people repeat themselves too, particularly when bored… I just brought up the matter-or-fact remark about never repeating a line because it suggested something to me about the author.
- hyperpallium 7y agoI didn't think you were complaining; I meant maybe it's possible the author played through and did not encounter (or not notice) dialog repetition.