3 ms·
A simpler, dirtier, much quicker approach (with essentially three divisions per triangle): https://gabrielgambetta.com/computer-graphics-from-scratch/filled-tri
by ggambetta 7y ago
A simpler, dirtier, much quicker approach (with essentially three divisions per triangle): https://gabrielgambetta.com/computer-graphics-from-scratch/filled-triangles.html https://gabrielgambetta.com/computer-graphics-from-scratch/f...
- edflsafoiewq 7y agoThe reason for preferring edge functions to scanline rasterization is given in the next article: https://fgiesen.wordpress.com/2013/02/10/optimizing-the-basic-rasterizer/ https://fgiesen.wordpress.com/2013/02/10/optimizing-the-basi...