3 ms·
I don't play many games but I remember playing the original Ghost Recon and being impressed/frustrated at the fact you can die with two shots and you have very
by helipad 7y ago
I don't play many games but I remember playing the original Ghost Recon and being impressed/frustrated at the fact you can die with two shots and you have very little sense of where they came from. The second shot could follow soon after and still none the wiser.
I'm not sure if other games (indeed, other games in the same series) followed that pattern, I enjoyed it though.
- bitL 7y agoRainbow Six had that right from the initial game, one bullet - you are dead, unless your wound is treatable and a medic takes care of you within a minute or so. That is the pinnacle of realistic combat.
- larnmar 7y agoI assume that in the game, though, being treated by the medic means you go straight back into play, rather than being medivaced and spending months in hospital followed by years of learning to walk again?
- bitL 7y agoI frankly don't remember how it was in the first game, I think you switched over to other members of your team (you started levels as a team and then got killed off one by one). Getting a team member dead meant you couldn't have the same team member again (i.e. you had to use worse people).
- shantly 7y agoThe Delta Force series liked its realism. In another genre, Bushido Blade & Bushido Blade 2 are semi-realistic (jump height's exaggerated, but otherwise pretty real-ish) weapon-based fighting games. I'd love more like them but haven't seen anything similar since (both are on the original Playstation). One-hit-kills are common, and you can cripple limbs—arms in the second, legs in the first—both are limited in the realization of their ambition by technology and, presumably, budget.