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> The PS3's CPU was a single general-purpose core and 6 SIMD coprocessors 6 usable for games but 8 physically in the silicon, with one disabled and one reserve
by close04 7y ago
> The PS3's CPU was a single general-purpose core and 6 SIMD coprocessors
6 usable for games but 8 physically in the silicon, with one disabled and one reserved for the OS. So a dual thread PPU and 6 game usable SPEs for the advertised "9 thread" (sometimes just referred to as 9-core) CPU.
- masklinn 7y ago> 6 usable for games but 8 physically in the silicon, with one disabled and one reserved for the OS. Indeed, I initially put in the disabled one (for yield) and one reserved (especially as IBM's server version had all 8 enabled) but I figured that was of low enough interest I could just list the actually usable ones.