3 ms·
> You can't decouple this from the hardware; audio will need to go through the sound card and removing GPU acceleration from canvas kills it. What you can do i
by quotemstr 7y ago
> You can't decouple this from the hardware; audio will need to go through the sound card and removing GPU acceleration from canvas kills it.
What you can do is require that the hardware produce bit-identical output for given input no matter how it's actually implemented, a bit like how HTML5 exactly defines rendering for any stream of input characters nowadays. Sure, this level of exactness might impose a performance cost, but it would improve privacy.
OTOH, you still have timing fingerprinting, so maybe you just can't win.