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Interesting! With pinball machines, that was to prevent cheating, since you could change the course of the ball by smacking the cabinet. (Some players consider
by PhasmaFelis 7y ago
Interesting! With pinball machines, that was to prevent cheating, since you could change the course of the ball by smacking the cabinet. (Some players consider doing this without triggering the tilt sensor a legitimate part of the game.) Hilariously, Video Pinball on the Atari 2600 supported it specifically: holding the button while you move the joystick nudges the ball around, but if you do it too much you get a TILT message and can't score any more points until you lose the ball.
It seems like a weird sort of reflex action to put a tilt sensor in a video game, though. Maybe they were just worried about frustrated players damaging the equipment?
- crtlaltdel 7y agoI can’t believe I played so much video pinball without knowing that trick!
- vidarh 7y agoSupporting "tilt" was fairly common on home computer pinball games.
- reificator 7y agoI'm firmly in the no-tilt camp, and it's very frustrating that all the pinball games out on Switch right now have no option to disable the tilt controls. Brush up against the analog stick? Sorry, TILT.
- ouid 7y agoIt is a legitimate part of the game!
- zzo38computer 7y agoBumping the table is a legitimate part of a pinball game (if you do not hit so hard to damage it). Those tilt sensitivity is common in computer games, although in some computer pinball games there is no penalty for bumping the table too much. (Of course, Space Invaders is not a pinball game and so physically attacking it is not legitimate.)
- dullroar 7y agoSpace Cadet on the old versions of Windows supported bumping, too. You could avoid tilt by alternating which side you bumped. Two in a row from the same side would tilt, but alternating sides never did (for me).