2 ms·
It's definitely awesome but in term of doing anything and playing of it we are mostly in tabletop RPG territory. Maybe simply regularly throwing a token and kee
by tarsinge 7y ago
It's definitely awesome but in term of doing anything and playing of it we are mostly in tabletop RPG territory. Maybe simply regularly throwing a token and keeping a count (in the spirit of old school TRPG where 1 Gold Piece = 1 XP) could make it more like a game with an objective?
Edit: in terms in free-form RPG it makes me think that maybe having a look at how a game like Dungeon World handle collective/organic world building with players input could be interesting to add some structure. Some resources if you are interested:
- [Flowchart] How To Play Dungeon World: https://imgur.com/YXrw1Zq https://imgur.com/YXrw1Zq
- Dungeon World Guide https://drive.google.com/file/d/0BzeF5GXNEsnfUjU0NXRDM1dFN1k/view https://drive.google.com/file/d/0BzeF5GXNEsnfUjU0NXRDM1dFN1k...
- An actual play: https://www.youtube.com/watch?v=SPO3gy08b1g&list=PLTj75n3v9eTkH1UJuEwvtCk7ih2OW7zHw&index=2 https://www.youtube.com/watch?v=SPO3gy08b1g&list=PLTj75n3v9e...