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Great write up, thanks. I was intrigued by the "tilt" keymapping on the last line of your posting. https://computerarcheology.com/Arcade/SpaceInvaders/ https:
by nikconwell 7y ago
Great write up, thanks. I was intrigued by the "tilt" keymapping on the last line of your posting. https://computerarcheology.com/Arcade/SpaceInvaders/ https://computerarcheology.com/Arcade/SpaceInvaders/ notes:
> In the early eighties you would have found the Space Invaders cabinet in an arcade right next to the pinball machines. So a "tilt" switch, like you would find in a pinball machine, would not have seemed as strange as it does today. If you shake, slap, or otherwise physically abuse an SI cabinet you will get a TILT message and your game will end.
- LegitShady 7y agoPlease don't use code blocks for quotes it breaks line wrapping on mobile.
- computerex 7y agoIt seems to break line wrappings, period. The breaking doesn't appear to be mobile specific, the quote appears as a single line on my laptop.
- remarkEon 7y agoIncidentally I’ve never seen this implementation come out in a friendly way. Might be good just to turn it off tbh.
- LegitShady 7y agoNoted.
- microcolonel 7y agoWhen somebody who isn't pg learns ARC, maybe they will fix the URL parser, and add standard quote syntax.
- kick 7y agoHN stopped releasing source ages ago. There's a community-maintained fork, but the site we're currently using is opaque.
- microcolonel 7y agoSure, but if somebody made > terminate URIs properly in one of the forks, it might osmose into HN. One can dream. You can tell that they're still using the same broken code that is in the old ARC distribution.
- kick 7y agoHN actually has many improvements from the last Arc distribution, speaking as a person who runs my own fork of Anarki and used to run my own fork of the Arc distribution.
- krapp 7y agoUnfortunately, they can't distribute their improvements, due to not having the time or YCombinator not wanting to give up some of their "special sauce" for dealing with spammers and vote rigging, etc. And for what it's worth (which is likely very little) as a contributor to Anarki, support for > is on my list of things to add to sometime in the (mumble) future. Not that it will do HN much good.
- dang 7y agoOk, I edited the GP not to do that.
- PhasmaFelis 7y agoInteresting! With pinball machines, that was to prevent cheating, since you could change the course of the ball by smacking the cabinet. (Some players consider doing this without triggering the tilt sensor a legitimate part of the game.) Hilariously, Video Pinball on the Atari 2600 supported it specifically: holding the button while you move the joystick nudges the ball around, but if you do it too much you get a TILT message and can't score any more points until you lose the ball. It seems like a weird sort of reflex action to put a tilt sensor in a video game, though. Maybe they were just worried about frustrated players damaging the equipment?
- crtlaltdel 7y agoI can’t believe I played so much video pinball without knowing that trick!
- vidarh 7y agoSupporting "tilt" was fairly common on home computer pinball games.
- reificator 7y agoI'm firmly in the no-tilt camp, and it's very frustrating that all the pinball games out on Switch right now have no option to disable the tilt controls. Brush up against the analog stick? Sorry, TILT.
- ouid 7y agoIt is a legitimate part of the game!
- zzo38computer 7y agoBumping the table is a legitimate part of a pinball game (if you do not hit so hard to damage it). Those tilt sensitivity is common in computer games, although in some computer pinball games there is no penalty for bumping the table too much. (Of course, Space Invaders is not a pinball game and so physically attacking it is not legitimate.)
- 7y ago