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The biggest problem for me (that make multiplayer games that are latency sensitive) is that you can't get self hosted global presence. Otherwise my stack is co
by bullen 7y ago
The biggest problem for me (that make multiplayer games that are latency sensitive) is that you can't get self hosted global presence.
Otherwise my stack is completely self made and can run on a Raspberry: http://github.com/tinspin http://github.com/tinspin
- jlg23 7y ago> self hosted global presence. Could you elaborate what that is supposed to mean?
- bullen 7y agoI have one server in the center of every major population cluster; Taiwan, Iowa and Belgium, in order to self host those I would need a apartment/building with >1GB internet in all those places.