3 ms·
As others have noted, the logic is designed as such that it's always possible. It's a graph theory problem, although I don't know if it's coded that way or just
by nwallin 7y ago
As others have noted, the logic is designed as such that it's always possible. It's a graph theory problem, although I don't know if it's coded that way or just a giant pile of if/else.
One interesting thing to note is that some of them have difficulty settings. Certain item dependency chains are more difficult than others, and the locations can be done such that it will always give you easy seeds or always give you hard seeds. Some of them are designed such that you'll always be required to do speedrun tech which are borderline exploits.
- deleted 7y ago[deleted]
- Orphis 7y agoSome are graph based, some aren't. ALttP was a giant pile of if/else last time I checked the logic, which makes adding new modes a bit complex.