4 ms·
I would think the ideal to aim for would be an "easy to learn, hard to master" type game. Chess fits this model well, especially with the ELO system matching yo
by beaconstudios 7y ago
I would think the ideal to aim for would be an "easy to learn, hard to master" type game. Chess fits this model well, especially with the ELO system matching you with players of similar skill levels so you can improve incrementally. CS:GO, which I used to play, had a similar thing (though it was plagued with other issues).
TF2 doesn't seem to have this option and thus new players don't get much of a chance to learn because they're immediately thrown in with people with 1700 hours of gameplay and don't get a chance to learn the necessary skillset incrementally by climbing a ladder.
- munmaek 7y agoOf course. Matchmaking is another issue. Even the new call of duty has had issues with its Super Balanced Matchmaking (SBMM). However I disagree that people don't get a chance to learn. Unlike chess, tf2 is a team game, so even if the teams aren't super balanced it's still possible to play. Unless one team is absolutely stomping the other, which happens more frequently ever since tf2 made some matchmaking changes in the Meet Your Match update- that's a different can of worms.