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With regards to canvas, I'm looking forward to WebGL. It is based on a robust API that has been in use for decades (OpenGL), tuned for speed on low-powered devi
by fdb 16y ago
With regards to canvas, I'm looking forward to WebGL. It is based on a robust API that has been in use for decades (OpenGL), tuned for speed on low-powered devices (OpenGL ES), with full programmability (GLSL).
Browser support is still limited at the moment:
* Firefox 4 beta has already enabled WebGL by default
* Chrome beta has it turned on by default, I believe.
* Safari makes it available through WebKit nightlies.
* Internet Explorer is missing out, as usual.
But think about where they'll be in 1 or 2 years. I'm very much looking forward to high-quality 2d/3d content in the browser.
http://www.chromeexperiments.com/webgl http://www.chromeexperiments.com/webgl
- _mayo 16y agoI'm not sure if it's enabled by default in Chrome. I had to turn it on the othernight on my Ubuntu box through chrome://flags.