3 ms·
That's rough, fortunately for my own projects I'm only doing Unity on desktop, so I haven't had to go this far. Even something simple like multiplying up and d
by animal531 7y ago
That's rough, fortunately for my own projects I'm only doing Unity on desktop, so I haven't had to go this far.
Even something simple like multiplying up and dividing down quickly adds a lot of overhead, and when running on mobiles you really need all the speed you can get.