4 ms·
Direct3D used to have a Z-bias for a similar problem: rendering pictures hanging on walls at a far Z depth. Their whql tests even tested for it. It was fun di
by cellular 7y ago
Direct3D used to have a Z-bias for a similar problem: rendering pictures hanging on walls at a far Z depth. Their whql tests even tested for it.
It was fun discovering all the corner cases while debugging drivers.