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> An astonishing thing happened when we finally made it possible for everyone in the world to tell a computer what to do: We discovered nobody knows what they w
by shantly 7y ago
> An astonishing thing happened when we finally made it possible for everyone in the world to tell a computer what to do: We discovered nobody knows what they want the computer to do!
I feel this way. I've been at this a long time but all my non-work computing is either futzing about or incredibly low-value. Spreadsheets are pretty nice but I could do without them. Some kind of instant messaging or email is pretty useful. Calendar reminders are nice. But there are decent alternatives to all of them that aren't really that much worse, for personal use, while computers are expensive and take up a lot of time, especially to get good enough to use them without constantly being confused and mystified (see: any non-nerds using computers).
90%ish of what I get out of all this, personally, is media access, which could be almost perfectly replaced by living somewhat closer to a library and having a Netflix DVD subscription. I kinda think the everything-always-available aspect actually makes things worse, so a little extra friction or forcing choices might be an improvement. Ditto spending—I think any savings from online shopping is probably exceeded, for most people, by increased total spending.
It's looking increasingly likely I'll never start a significant side-project, let alone found a product of any significance whatsoever, because I just can't think of anything useful to do with these magical boxes that's not already being done. Since everyone says that business ideas are the easy part I guess I'm truly fucked because I can't even come up with one of those that survives a day of thought and research. I look at computers and the Internet and see a time-suck that is, most of the time, ill-applied, dangerous, and probably harming productivity in most areas.
[EDIT] to support the "expensive" thing, say it's about $2000 every four years per person to keep in smartphones and larger computing devices that don't take up too much space (laptop or tablet), that work well enough to actually be semi-useful rather than just a constant pain in your ass, and that will actually probably last and remain usable for four years, on average. Two adults in a household, that's about $1,000/yr in hardware, no tinkering, no gaming consoles, no bling'd out new phone every year, no peripherals, just to basically get the "job" done. Two streaming services of some kind, call it $20/mo, and that's a pretty low count. Good home Internet plus the Internet portion of your cell phone bill, for me, that's about $110/mo combined for the two of us (kids don't have their own stuff yet, and hell, may not at all until they can pay for it, because this stuff's expensive). That totals to about $2500/yr. You can buy a hell of a lot of physical media, (physical) games, postage stamps, puzzle books, whatever, for $2500/yr, and if you don't just throw it away you can keep using all that stuff the next year, and the one after, without paying again.
- geocar 7y agoThere's no reason your side-project needs to do anything that hasn't been done before; not every new business needs to be a unicorn. In fact, if you consider that someone else aims to "solve" these media access problems as a thing you can learn from and tweak (perhaps adding some value, or shortening the delivery chain for someone else), then perhaps you can be freed up from having to feel like you have to do everything yourself. One of the hardest things to learn to do well is to create and run a business, and in my experience it takes more hard work than good ideas to be successful.
- loopz 7y agoSome of us started around with ZX Spectrum and C64, playing some games we wouldn't bother glancing at today. You actually can find emulators for this stuff, but we're living in a much higher vibration for this stuff to even trigger a yawn. What did we "create" at the time? 10 PRINT HELLO 20 GOTO 10 Aside from futzing around with C++, x86 assembler (never could find a book for C64, so never got to learn it on 6510), there were the same "rules" then as now. The builders build, and most just futz around, play and watch some movies. It will take time. Dedicated effort. Sweats, pain and troubleshooting. There's never been a better time than now. No need to lay the foundation, one can start right off the bat. The trick is that it has to be fun, involving and based on true motivation (hunger). https://store.unity.com/#plans-individual https://store.unity.com/#plans-individual I'm leaning on the conclusion that nothing fundamentally really changed.