2 ms·
No game engine does that and they don't face an "impossible" amount of data. A game designer may choose to spread work over several frames, but that is done on
by gdxhyrd 7y ago
No game engine does that and they don't face an "impossible" amount of data. A game designer may choose to spread work over several frames, but that is done on purpose by the developer.
And frustum culling has nothing to do with this nor it reduces any amount of updates.