3 ms·
React concurrent makes a lot of sense for UI elements, which are complex and self contained and sporadically updated. Whereas a game engine is much more about
by underwater 7y ago
React concurrent makes a lot of sense for UI elements, which are complex and self contained and sporadically updated.
Whereas a game engine is much more about raw speed, and every element is updated on each tick.
I would be surprised if the overhead of React and concurrent mode bookkeeping were worth it for a game engine.