3 ms·
Sid Meier's Colonization has this, to a degree. 1. Gold can only be used to buy from European powers. You can't buy goods or units in America, you have to phys
by Kinrany 7y ago
Sid Meier's Colonization has this, to a degree.
1. Gold can only be used to buy from European powers. You can't buy goods or units in America, you have to physically move them there with ships or wagon trains.
2. Civilians and combat units are the same. Any civilian can pick up a musket and become a soldier.
3. Defeated units don't die. They rout and are "demoted": a dragoon loses their horse and becomes a soldier, and a soldier loses their musket and becomes a civilian.
4. You can build roads and temporary colonies. Each colony has free storage space.
My favorite tactic was to build a siege camp near the enemy colony, connect it with my colonies with a road, then use it as a supply base. I'd just spam dragoon attacks for as long as I had spare horses.
I'm sure this wasn't the optimal strategy, but it worked on "easy". More importantly, Colonization seems to be the only game where this is at all possible.
- ant6n 7y agoAs a Civ i-iii player, I do not recognize the game you are talking about. edit: oops, reado
- hcs 7y agoColonization, not Civilization: https://en.wikipedia.org/wiki/Sid_Meier%27s_Colonization https://en.wikipedia.org/wiki/Sid_Meier%27s_Colonization
- Razengan 7y agoThat sounds amazing. I never really got to play Colonization but I pored over it a lot in magazines.
- pjc50 7y agoThese days it's pretty much abandonware, or $2 on Steam at the moment.
- pjc50 7y agoOne of my favourite games this. Dragoon skirmishing worked well because horses reproduce themselves but guns are expensive. It was also a game in which terrain was very important as it provided huge bonuses. Or, during the War of Independence, disadvantages for the government troops.