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I did something similar a while back, except it was ShaderToy specific and batch rendered them one frame at a time at 4k (occasionally running in to the 5 secon
by reitzensteinm 7y ago
I did something similar a while back, except it was ShaderToy specific and batch rendered them one frame at a time at 4k (occasionally running in to the 5 second frame limit nVidia cripples its non pro cards with), which I then downscaled in to 1080p 60fps.
Your renders seem pretty smooth but not perfect by my eye (which may be the capture, the shaders or my playback hardware). Are you doing it in real time with a beefy GPU, or using some kind of secret sauce to do general purpose batch rendering?
https://www.youtube.com/watch?v=8ErtbHTvRgo https://www.youtube.com/watch?v=8ErtbHTvRgo
https://www.youtube.com/watch?v=o-D0N_7s0OQ https://www.youtube.com/watch?v=o-D0N_7s0OQ
https://www.youtube.com/watch?v=7zjuA4zx8J8 https://www.youtube.com/watch?v=7zjuA4zx8J8
- andrewstuart 7y ago>> I did something similar a while back, except it was ShaderToy specific RenderToy captures any website to video - let me know if you'd like to try it out - I need beta testers. >> Your renders seem pretty smooth but not perfect by my eye Are you looking at the YouTube or the MP4 - the MP4 videos will be of higher quality than the YouTube. YouTube videos have many factors out of my control that might degrade the quality. RenderToy also outputs (very large) lossless videos you can play with the downcompression yourself to optimise. There's lots of factors when capturing/rendering video that can influence the quality and lots of animation simply isn't very suitable to compression. Optimal YouTube video comes from uploading the lossless video capture so double compression is avoided but those files are around 500MB to 1GB depending on factors. >>Are you doing it in real time Yes RenderToy is pretty close to real time - it has a real time preview mode and a slightly slower high resolution capture mode.
- reitzensteinm 7y agoBy smooth I'm referring to a 60fps capture, rather than the compression artifacts. I did download one of the videos to check. It looks very smooth for real time, but not quite perfect.
- andrewstuart 7y agoDo you think this looks any better? https://www.youtube.com/watch?v=Y041xO6Xdb8 https://www.youtube.com/watch?v=Y041xO6Xdb8 I had a stern word to the hamsters at the back end who turn the wheels that do the rendering and I told them to run faster.