3 ms·
Gosh, it's sure clear that you don't know what you're talking about. At 5 ply, the complexity of the game hasn't started in any meaningful way. In a typical ga
by kerkeslager 7y ago
Gosh, it's sure clear that you don't know what you're talking about.
At 5 ply, the complexity of the game hasn't started in any meaningful way. In a typical game, that's 4 corner moves, and then one of a: an approach to a corner (kakari), b: an enclosure (shimari), c: a wedge (waruichi) or d: creating a side framework (such as the Chinese fuseki or Sanrensei). There are some odd opening such as tengen, or corner-corner-corner-kakari which typically turns into a sente fight, but 99% of games will fall into the aforementioned pattern. The database you describe is about as useful as a database of amateur games, since most games, including AlphaGo's games, follow just a few basic openings that early, and even amateurs can play these first few moves "correctly".
Even if you get out to 10 ply you're still only getting partway into a single joseki sequence, often leaving three whole corners of the board which haven't even been approached, so this database still isn't very useful.
Incidentally, your numbers are also wrong. Symmetry reduces the first move to 55 possibilities, not 96, and there are 361 points on the board, not 381.