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If you haven't tried this, you should. The type of feedback you get is proportional to the fidelity of your mock up. Do a high-fidelity, fully realized html mo
by gregmac 7y ago
If you haven't tried this, you should. The type of feedback you get is proportional to the fidelity of your mock up.
Do a high-fidelity, fully realized html mockup, and you're more likely to get feedback about the little details like fonts, colors, icons, spacing, wording and maybe minor tweaks to the layout.
Draw a really low-fidelity mockup with a sharpie or on a whiteboard, and you're more likely to have a good discussion about fundamental layout/concepts, overall approach, etc, without anyone getting hung up bike-shedding about the details.
I think a lot of this has to do with perceived effort: if people think you spent hours building it, they're less likely to suggest a change that would throw most/all of your work out. This doesn't mean you can't or shouldn't prepare ideas/drafts beforehand if you want to, nor that you shouldn't increase the fidelity as you iterate.
I've tried many tools for this, but personally all the best and most fulfilling [early] design discussions I've ever had involved standing around a whiteboard.