4 ms·
We can run at many multiples of real time. Physics simulation of solid wood blocks and metal screws is a mostly solved problem. I don't know about 1000x, but ce
by NortySpock 7y ago
We can run at many multiples of real time. Physics simulation of solid wood blocks and metal screws is a mostly solved problem.
I don't know about 1000x, but certainly 100x realtime.
- derefr 7y ago> Physics simulation of solid wood blocks and metal screws is a mostly solved problem. Not just solid wood. Frequently IKEA builds will involve either pressed+laminated particle-board (most of their cheap stuff) or drywall (when you e.g. mount a bookshelf to the wall for safety.) These materials both need to be simulated as a sort of "pressed powder", I would think, and tend to both spall/chip, and potentially jam your tooling with loosened powder. I would think a large part of the "optimization problem" would be avoiding designs that require repeatedly clearing toolways of dust.
- kuu 7y agoThat's probably out of the scope right now.