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All it requires is a single standard interface for managing buffers, which exists and is named GBM. Wayland doesn't care how you draw your buffers, and a custo
by arghwhat 7y ago
All it requires is a single standard interface for managing buffers, which exists and is named GBM.
Wayland doesn't care how you draw your buffers, and a custom EGL library as they already do, while gross as hell, is not at all a compatibility problem.