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Because those are technical gimmicks and nerds are very susceptible to fall for gimmicks. Users? They care about consistency and predictable interfaces that don
by datenwolf 7y ago
Because those are technical gimmicks and nerds are very susceptible to fall for gimmicks. Users? They care about consistency and predictable interfaces that don't change every week. They couldn't care less if a toolkit looks dated. Motif, CDE, Plastique, XP-Style, Aqua, Quartz, Material, it all looks the same to them. Tearing? Users don't see it, because they don't have the fine tuned sensibilities to what technology should do, and how it actually behaves.
Playing a movie produces moving pictures on a monitor? Great!
Tearing? Without telling them, they'll hardly ever notice it.
- whywhywhywhy 7y agoMobile has way more of what you call "Users" than what you call "nerds" and they all absolutely love fluid animated UIs and spend literally hours a day swiping away at them. Users might not consciously call out screen tearing but they absolutely can tell when something runs smoothly. Just look at the reviews for iPhone vs Android devices in the early days when Android felt more like X11 with jank, frame drops and redraw glitches. Then look how much time and money year on year Google spent fighting that jank. Money well spent.
- vetinari 7y ago> Just look at the reviews for iPhone vs Android devices in the early days when Android felt more like X11 with jank, frame drops and redraw glitches. And the irony is, that early iOS used animations to hide latencies when changing application state. These animations were the cause, why it was considered so smooth.