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Even KDE was only able to gain support for EGLStreams after an NVidia developer Erik Kurzinger contributed the necessary changes to Kwin.
by pzone 7y ago
Even KDE was only able to gain support for EGLStreams after an NVidia developer Erik Kurzinger contributed the necessary changes to Kwin.
- josefx 7y agoAs far as I know that was mostly because they refused to even try and not because it was too hard or even complicated.
- kelnos 7y agoIf one of the kwin developers had nvidia hardware, likely they would have cared enough to try. And if they didn't, how would they test and maintain the nvidia-specific code? Adding an entirely new code path for rendering would be a large support and testing burden that they may not have had the resources to take on.
- josefx 7y ago> If one of the kwin developers had nvidia hardware, So what your are saying is that NVIDIA could have just sent them a crate full of low end $50 dollar hardware and been done with it? I find that rather unlikely, or rather as an end user I prefer to think that there wouldn't be that much drama over what amounts to nothing.
- kelnos 7y agoMaybe? I don't know. But, either way, having two completely separate graphics code paths means a much larger maintenance burden than one. Even with hardware to test on, I'd consider it perfectly reasonable to decide to only support one, especially if the odd company out is one with a history of not playing ball with the community.