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I came up with a great chess variant ages ago, and finally got around to making a computer version of it last week. Implied Chess: Rule 1: Chess Rule 2: You
by jtolmar 7y ago
I came up with a great chess variant ages ago, and finally got around to making a computer version of it last week.
Implied Chess:
Rule 1: Chess
Rule 2: You can't capture normally
Rule 3: Any piece threatened by two enemy pieces is captured (except kings)
Rule 4: The player who just moved captures first
Rule 5: No En Passant (it just doesn't make sense)
Rule 6: Check and checkmate are normal
http://noisyowl.com/chess/ http://noisyowl.com/chess/
- xashor 7y agoThat's quite fun (especially chain-capturing!), can't beat Alpha Beta 3 yet. Any reasons for Rule 6?
- jtolmar 7y agoThanks! Check and checkmate are normal because it's just way too hard to checkmate the king with dual threats. I can't beat Alpha Beta 3 yet either. If anyone starts beating 4 I'll put some effort into optimizing the search so it can go deeper. Going 10 ply deep is pretty standard for a chess engine, so it's pretty embarrassing for humanity that nobody is beating the 3-ply setting. I think this game actually favors computers over humans more than regular chess does.